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The Novel of the Future is Here.
Interactive Fiction is a Fusion...

...of Fiction Books & Technology.
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Stoke the fires of your imagination with
exciting new fiction books unlike anything you've ever seen before. We can make
that bold statement because we publish a unique type of fiction that you cannot
find anywhere else in the world.
Malinche Interactive Fiction is unlike anything you've ever
experienced because it's a whole new dimension in storytelling.
Think of your favorite story. Now think of the main character in that
story. And imagine that you have become that character. You are
standing in his shoes, in his world. You have people to meet, places to visit
and challenges to face. It's all just as vivid as anything you've ever
experienced in real life.
"The passion that players bring to these games comes from the same source
as all fiction-induced pleasure - the projection of self into another world
and the desire to learn what happens next as the adventures unfold. Only in
this case, it's up to you determine what happens next." - Rolling Stone
Magazine
The decisions are yours.. and so are the consequences. In interactive
fiction, you communicate with the story in conversational English sentences or
you can abbreviate; our games are intelligent and will understand you. The
plot unfolds as you decide what to do next, drawing you into a world so
involving that it taps your adrenaline as much as your intellect. Your pulse
races with the anticipation of what lies ahead. You feel the thrill of
discovery and the panic of life-threatening situations. You laugh, you cry,
you cheer aloud, and when you finally succeed, the glory is all yours.
Beginning with incredible research conducted live and on
location, Implementor Howard Sherman weaves a thought-provoking story around
the places, peoples and things he encounters. Invoking your emotions as
well as your intellect, the result is an experience beyond conventional
fiction; you are totally immersed in the Interactive Fiction world you find
yourself in.
The New York Times has described a work of interactive fiction as a
"participatory novel" which summarizes it nicely.
We have unearthed an article written by two pioneers in
Interactive Fiction, original Implementers at Infocom. The article does such a
good job of fully explaining Interactive Fiction that
everyone is encouraged to read it.
While a book has a pre-determined chronology of events as written by the
author, the events in a work of Interactive Fiction are dictated by you, the
player. You decide when to search the garden for footprints and other clues,
you determine which interesting items in a room you will take with you or
leave behind. How will the story end? Only you can decide that.
Don't worry about compatibility.
Our titles can be enjoyed on any computer or PDA and most cell phones.
iPod users can enjoy our games too.
As soon as you load a Malinche title,
your journey begins. Using real English commands such as go north, take the
postcard, look at the locker, etc. you navigate your way through your
story. When you enter a room there may be something of interest to
examine, a person to talk to, or a mysterious staircase leading down into
darkness. Since you are the star
of the show every move you make is yours alone to decide.
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